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Warning – there will be spoilers throughout, along with a rundown of how to go about making a good Starcraft story, and how to expel nova pulses from your Xel’naga penis.
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But there is definitely something to be learned from looking at how and why the story is so bad. So, people are still going to play it, even if the single-player storyline that frames the missions is awful. And the single-player missions are generally well-designed and fun, anyway. Starcraft 2 is a tremendously popular multiplayer strategy game, the long-awaited sequel (13 years long-awaited) to the crown jewel of real-time strategy gaming, the game that became the de facto national sport of South Korea, with pro players earning six-figure salaries and multiple television channels showing professional matches all the time. It’s an interesting, niche situation where making the story better would also make it more socially progressive (although this isn’t always the case, or life in general would be a lot simpler). Everyone deserves better – we can send a better message, and we can do it by writing a better story. It’s bad even for video game stories (which are generally pretty bad) – and it’s bad enough that it’s high time people outside this niche gaming community saw exactly what sort of narrative is being foisted on gamers.
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This isn’t a secret - among the millions of Starcraft fans, the storyline of Starcraft 2 is widely mocked and insulted. Nobody really likes it, although in the testosterone-filled world of hardcore PC gaming, most people haven’t taken too seriously just how sexist it is. It’s a terrible story with terrible things to say that is stupid and offensive. The single-player campaign storyline for one of 2010’s best-selling PC games stands at the intersection between awful writing and awful social politics. "Hell, it's about time" to call out the Starcraft 2 story for being awful and sexist.